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The Risks of Modding - Community

Posted on

In category Games with tags Community, Retrospective

1455 words | 5 minutes to read

Another risk when it comes to modding is the community. They can facilitate feedback and help your mod grow, but they can also be a significant risk.

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The Risks of Modding - Content Creation

Posted on

In category Games with tags Community, Retrospective

1299 words | 5 minutes to read

Modding is a labour of love for a game or project, however it comes with some risks that I don’t feel modding communities are very good at resolving or mitigating.

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Motion Sickness Accessibility in Video Games

Updated on | First posted on

In category Games with tags Accessibility

1445 words | 5 minutes to read

Motion sickness is an issue that affects up to one third of people. Is there a way we can strive to make gaming more accessible to people who suffer from the more severe forms of motion sickness?

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What actually is optimisation?

Posted on

In category Games with tags Explainer, Performance

1208 words | 5 minutes to read

If you’ve spent much time in online gaming or IT related spaces, you’ve likely seen people refer to optimisation. What does this actually mean though?

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The Social Implications of having a VAC Ban

Updated on | First posted on

In category Games with tags Anticheat, Community, Retrospective

2849 words | 11 minutes to read

VAC is known to have unforgiving lifetime bans for any cheating. A ban limits a few aspects of the Steam platform and prevents online play. These restrictions, however, are only a fraction of the punishment.

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Creating an Advanced Aimbot Detection system

Updated on | First posted on

In category Games with tags Anticheat

1085 words | 4 minutes to read

Four years ago, I was hired by a game-server to create an advanced server-side aimbot detection system. This is what I learned.

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The Issues of VR and Body Diversity

Updated on | First posted on

In category Games with tags Accessibility, Retrospective, UX, VR

622 words | 2 minutes to read

In the new industry of VR, the physical characteristics of a person's body matter more than ever, and accessibility is paramount.

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Anti-Cheat, An Analysis

Updated on | First posted on

In category Games with tags Anticheat, Retrospective

1484 words | 6 minutes to read

When talking with people regarding anti-cheat in games, a few common topics usually emerge. This is a summary of those common topics.

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